GDC: The music and sound of Flower
by Mobile bertuncence on Mar.16, 2010, under Gadgets, Media, Video Games
On the last day of GDC, a little room in the back of the North Hall of San Francisco’s Moscone Center was packed. Most of the audio design and sound creation panels in that part of the building weren’t very well attended for most of the week. But on Saturday morning, it was standing room only for the panel hosted by a surprised Vincent Diamante and Steve Johnson, the respective composer and sound designer on thatgamecompany ’s downloadable gem, Flower . They started off by explaining a little bit about how thatgamecompany developed the game: It all started from the narrative, as co-founder Jenova Chen wanted to try and create a rise and fall story with no actual protagonist to speak of. Then, they loaded up the game itself, and played through most of the levels, talking about their designs as commentary over the gameplay itself

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GDC: The music and sound of Flower
Hands-on: PlayStation Move’s Slider
by WronoPoetsseK on Mar.16, 2010, under Gadgets, Media, Video Games
Don’t get too excited, folks. This isn’t a game adaptation of a popular sci-fi series . Slider is one of the first PlayStation Move-enabled games to come out Sony’s Japan Studios

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Hands-on: PlayStation Move’s Slider
Interview: EyePet’s Nicolas Doucet discusses Move integration
by utellallelm on Mar.16, 2010, under Gadgets, Media, Video Games
We were starting to worry that SCEA had forgotten about EyePet when its planned holiday 2009 release came and went . Sony’s Eye-enabled virtual pet simulator made a surprising reemergence recently, now featuring PlayStation Move support. We chatted with EyePet producer Nicolas Doucet about implementing Sony’s motion controller into the game, and what that means for gamers, new and old

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Interview: EyePet’s Nicolas Doucet discusses Move integration
OnLive features ‘cloud’ session saves, disables graphics settings
by payonycoods on Mar.16, 2010, under Features, Gadgets, Mac, Media, Video Games
In a demo of its upcoming streaming service, OnLive president and CEO Steve Perlman confirmed something long suspected — players will not be able to adjust graphics settings. “We don’t want somebody going and changing the settings to something different for what the game is optimized for,” he told Joystiq in an interview during the 2010 Game Developers Conference . “We’ll go and scale or adjust or do whatever changes we need to make in order to make it work.” Perlman also demoed an OnLive “cloud gaming” feature which will allow players to “suspend” action at any time and retrieve the session later through any OnLive source (PC, Mac or on TV). “This is also good if something happens to your connection,” Perlman said.
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OnLive features ‘cloud’ session saves, disables graphics settings
Kratos offers some ‘Sex Therapy’ in X-Play music video
by carballoslim on Mar.16, 2010, under Gadgets, Media, Video Games
Real or not, this God of War music video is absolutely hilarious. Set to Robin Thicke’s ” Sex Therapy ,” the music video made its premiere on X-Play tonight. We’ve learned two things from watching this clip: 1) Kratos’ character design looks ridiculous outside of the game’s context and 2) Kratos should never, ever show his “softer” side.

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Kratos offers some ‘Sex Therapy’ in X-Play music video
Attack of the Movies 3D also attacking Xbox 360
by iodincEmulund on Mar.16, 2010, under Gadgets, Media, Video Games
This May, Wii owners won’t be alone in shooting their way through scenes reminiscent of classic action movies in glorious, anaglyph 3D. Majesco has announced that it will release Attack of the Movies 3D on Xbox 360 as well. Attack of the Movies sends groups of up to four players (wearing up to four pairs of goofy 3D glasses) through movie-themed worlds, rich with hostile sea creatures, aliens, and robots

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Attack of the Movies 3D also attacking Xbox 360
Batman: Arkham Asylum GOTY edition’s packaging, trailer revealed
by nykbvldjogcg on Mar.16, 2010, under Gadgets, Media, Video Games
Not only does the Game of the Year edition of Batman: Arkham Asylum add TriOviz 3D , it comes with Batman and Joker-themed 3D glasses. They’re not exactly what you would imagine Batman and/or the Joker wearing to watch something in 3D, but they are decorated in the style of the two characters. They’re like one of those old Halloween costumes with the picture of the character you’re supposed to look like printed on the front

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Batman: Arkham Asylum GOTY edition’s packaging, trailer revealed
Molyneux explores Fable 3’s episodic potential (with the aid of Charles Dickens)
by Apaphespajodo on Mar.16, 2010, under Gadgets, Media, Video Games
During a one-on-one conversation with writer Frank Rose at South by Southwest titled “The Emotion Engine: Can a Video Game Speak to the Heart?,” Lionhead’s Peter Molyneux offered some early details on the episodic potential of Fable 3 , citing the serial nature of Charles Dickens’ novels. He began by comparing Fable 3’s industrial setting to the mid-19th century setting of Charles Dickens’ London, calling it a “brilliant time to set a game.” “You look at the characters and the world that someone like Charles Dickens developed and you think, ‘Well, it would be brilliant to feel like you’re walking through that Dickensian version of London with a little bit of darkness.’ Those novels, if you don’t know them, are very, very dark,” Molyneux explained. “They’re written in a way that breaks the story up into these episodes. So why don’t we do a similar sort of thing?” Though Molyneux told Joystiq just last week that Fable 2’s episodic experiment had been ” massively successful ,” he stopped short of promising similar functionality for Fable 3 ; however, yesterday, he seemed to suggest they would be doing just that

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Molyneux explores Fable 3’s episodic potential (with the aid of Charles Dickens)
Windows Phone 7 app partners, marketplace, Netflix prototype shown
by forexrobots on Mar.16, 2010, under Gadgets, Media, Software, Video Games, Windows, iPhone
Microsoft held a Windows Phone 7 blowout event today, revealing details about the new interface, games, and apps for the upcoming mobile OS. Among the software shown was a repeat of the coup it perpetrated on Xbox, namely a Netflix app for its mobile OS that includes Instant Streaming. Neat! In addition to Netflix, Microsoft listed a bunch of companies that have signed on for Windows Phone apps. Names like Hudson, EA Mobile, PopCap, and Foursquare should be familiar to iPhone users — as, we’re guessing, should be the apps these companies put out. Microsoft also revealed how you’ll buy these and other apps: through a new Windows Phone Marketplace , which will also allow developers to set trial periods for their downloads.

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Windows Phone 7 app partners, marketplace, Netflix prototype shown
Hands-on: Star Wars: The Old Republic’s Trooper class
by BlintyBon on Mar.16, 2010, under Features, Gadgets, Media, Video Games
Click to Jabba-size LucasArts and BioWare have thus far released information for their upcoming MMO, Star Wars: The Old Republic , at a painfully slow pace — the same goes for the hands-on opportunities they’ve offered us over the past year. When we finished our demo of the game at GDC, we were still left with a number of the same questions we had when we checked out the game back in December: Will there be space combat? What community features will be available? Can we build our own sentient, wise-cracking droids which secretly possess hearts of gold (and tin)? Alas, these questions remain unanswered

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Hands-on: Star Wars: The Old Republic’s Trooper class