Gadgets and Video Games

Archive for July 5th, 2009

Japanese hardware sales, June 22 – June 28: Freedom Hangover edition

by djmuzru on Jul.05, 2009, under Gadgets, Media, Video Games

We have the extreme misfortune of writing this piece whilst still in the dank, viscid clutches of July 5th — a 24-hour period universally accepted as the worst day ever . There’s nothing pleasant about nursing broken ribs obtained during feverish slip n’ sliding, nor is there anything worth celebrating in that $300 receipt for the illegal explosives you acquired last night — yes, they were beautiful, but they were so brief . That money could have been spent on more important things, such as rent, or rib-doctor bills. On this crummiest of days, it’s as important as ever to try and find the silver lining in your life’s costly, nauseating rain clouds. Sure, your highly illegal “Bottle Rocket Surprise” maneuver didn’t work as well as you’d intended, but now that you don’t have any hair left on your arms, you’ll be able to swim really fast , like Michael Phelps, who is awesome

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Japanese hardware sales, June 22 – June 28: Freedom Hangover edition

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XSEED bringing The Sky Crawlers to North American Wiis

by ApplyForAcardToday on Jul.05, 2009, under Gadgets, Media, Video Games

If you have a comprehensive knowledge of Japanese literature or flight combat games that never saw an American release, you probably already know about The Sky Crawlers . We fell in love with Namco-Bandai’s book-to-game adaptation when we were teased with tons of gameplay footage last year — sadly, the game was never visited by the localization fairy, and never made it to the States. Since then, we’ve been sad all over . Fortunately, a recent XSEED press release has turned our melancholy into melan-jolly (ugh) — the capitalized company has purchased the North American publishing rights for The Sky Crawlers: Innocent Aces , due out this holiday season on the Wii. The game, which was developed by Ace Combat veterans Project Aces , will have players using the Wiimote and Nunchuck to simulate actual flight controls

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XSEED bringing The Sky Crawlers to North American Wiis

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Super Meat Boy character select screen reveals playable Alien Hominid

by forexrobots on Jul.05, 2009, under Gadgets, Media, Video Games

Things are on the up and up for Super Meat Boy developer Edmund McMillen . After releasing This is a Cry for Help last year and subsequently announcing SMB for WiiWare, he put his indie cred on display for the world in adding Braid ’s Tim to his upcoming game.

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Super Meat Boy character select screen reveals playable Alien Hominid

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Dante’s Inferno trailer features hellish gameplay footage

by BogaZX on Jul.05, 2009, under Features, Gadgets, Media, Video Games

You’re probably getting sick of our frequent comparisons between the God of War series and EA’s upcoming poem-to-game conversion of Dante’s Inferno . Well, GameTrailers recently got its hands on the first Infern -al gameplay footage to hit the internets, so now we invite you to make your own judgment on the two franchise’s similarities.

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Dante’s Inferno trailer features hellish gameplay footage

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Steve Harris hints at the future of the reborn EGM

by shapework on Jul.05, 2009, under Gadgets, Media, Video Games

When Electronic Gaming Monthly closed its doors back in January , it not only left behind an issue that never got published but also a brand that gamers everywhere easily recognized. The magazine’s original founder, Steve Harris, recently bought back the rights to the magazine (as well as online rights), and this week he spoke with Publishing Executive to detail a bit of his plans for his new venture. “The new Electronic Gaming Monthly will let you take your magazine and its content from print to computer to wireless devices — even to your television,” he says in the piece, continuing, “Content will be delivered via a digital device included with each issue.” He doesn’t go on to explain whether he means a thumb drive or a CD or what, but we’re just as curious as you are to know more about the rebirth of a magazine we grew up reading — and hated after hours spent trying to find Sheng Long . Curse you, early-to-mid-90s game magazine editors! [Via Bitmob ] Steve Harris hints at the future of the reborn EGM originally appeared on Joystiq on Sun, 05 Jul 2009 15:00:00 EST. Please see our terms for use of feeds

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Steve Harris hints at the future of the reborn EGM

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Micro-transaction model a possibility for WoW

by allerneillugh on Jul.05, 2009, under Gadgets, Media, Video Games

VideoGamer.com’s recent interview with Blizzard’s Tom Chilton, game director for the totally underground MMO World of Warcraft , is full of interesting tidbits for the WoW -innoculated — info on the possible new races and classes that could make their way into the new expansions, in-game territories yet to be explored, etc. However, one blurb from the interview has the online gaming world a-buzzin’ — probably because said blurb references the possibility of a free-to-play, micro-transaction business model for the monolithic title. Don’t get your dander up too fast — Chilton merely said, “I certainly think it’s possible that we could do some kind of micro-transaction stuff,” later adding that, “whether we ever shift to a free-to-play model is really too hard to say at this point.” It’s unlikely they’ll make the switch as long as the game continues to be a veritable assembly line for giant bags of money, however. What do you guys think?

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Micro-transaction model a possibility for WoW

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The first video of N+ dev’s ‘Robotology’

by diseno on Jul.05, 2009, under Gadgets, Media, Software, Video Games

In fairness, Metanet Software’s first video for Robotology (found after the break) is more physics demo than it is gameplay demo — or even proof of concept, for that matter. Though considering the pedigree behind the game (Metanet made N+ , this week’s Xbox Live deal !), we’re willing to overlook the less than thrilling minute-plus video in celebration of the sheer tenacity with which Metanet attacks its game development. In fact, according to the Metanet website , the action in the video represents, “almost 800 lines of code, painstakingly hand-transcribed from graph paper and Flash mockups” — oh my! Here’s hoping it all pays off when the game ships ..

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The first video of N+ dev’s ‘Robotology’

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