Gadgets and Video Games

Tag: nintendo

Nintendo’s Sakamoto: No Wii Kid Icarus now, but possible

by Jill_Fred on Mar.12, 2010, under Gadgets, Media, Video Games

[ VGMuseum ] If there’s a Kid Icarus reboot in the works somewhere at Nintendo, Metroid: Other M producer Yoshio Sakamoto , who worked on the original NES game, doesn’t know anything about it. “I don’t know personally about any project underway regarding Kid Icarus, ” Sakamoto told Kotaku , “but if so many of those people are interested in it and really want to see it on the Wii, they should really speak up.” It’s not as simple as making a Zelda game with flight, apparently (that’s our guess for what people want in a Wii Kid Icarus game). Sakamoto suggested that Nintendo has yet to hit upon the right design. “If we can find some sort of way to bring it to the Wii; a way to make the game for the Wii that makes sense, we would happily do so,” he said

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Nintendo’s Sakamoto: No Wii Kid Icarus now, but possible

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Metroid Dread concept is something Sakamoto ‘can’t say never existed’

by Ipetoxsed on Mar.12, 2010, under Gadgets, How To, Media, Rumors, Video Games

Immediately following his well-attended GDC panel , Nintendo’s Yoshio Sakamoto talked with us about (what else?) Metroid: Other M . In addition to all sorts of questions on the unique Team Ninja collaboration, we asked Sakamoto about the long-rumored Metroid Dread project and, barring a confirmation of that product, when we’d see another 2D handheld Metroid. Joystiq: Speaking of the core Metroid development team that last worked on the GBA, there have been rumors of a game known as ‘Metroid Dread’ – purportedly a 2D Metroid game for DS

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Metroid Dread concept is something Sakamoto ‘can’t say never existed’

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The Last Story’s first concept art

by parlPloff on Mar.12, 2010, under Gadgets, Media, Video Games

The first details about Mistwalker’s mysterious Wii RPG The Last Story have been released, in the form of a blog entry on Nintendo’s Last Story site . The game takes place on Ruri Island, which, as home to a necessary harbor, has become a wealthy and important city. The affluent island is run by “Lord Arganon,” a power-hungry ruler who is well-versed in magic

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The Last Story’s first concept art

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Execs from the big three weigh in on the current console cycle

by desapusi on Feb.15, 2010, under Features, Gadgets, Media, Video Games

In the five-ish years since the Xbox 360 launched, ushering in the current console generation, we’ve heard a whole mess of talk about this console life cycle pushing past the usual five-ish years they tend to span. Given that we’re approaching the mark as we speak, MCV talked to execs from the big three and got an update on where each stands in terms of new hardware in the coming year(s). “The benefit of hardware remaining relevant for longer is the fact that it gives more developers a chance to get the very best and most out of current generation systems, rather than the cycle changing just as people have become used to maximizing a console’s performance and abilities,” says senior product manager at Nintendo UK Rob Lowe

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Ubisoft may release franchise titles every 12-18 months

by IvanAbramov on Feb.15, 2010, under Gadgets, Media, Video Games

Speaking to GI.biz , Ubisoft’s European Managing Director Alain Corre made it clear that the company plans to begin releasing new iterations of its major franchise titles every 12 to 18 months. Corre noted that his company is working toward the strategy, but stressed that each title “needs to be different enough from the previous SKU to make sure you’re not tiring the franchise or the consumers.” Corre pointed to the Call of Duty series as the best example of consistent releases and consistent quality, saying, “They never compromise on quality, which is exactly what we’re trying to do with our brands now.” His remarks strike a familiar chord, as Ubisoft CEO Yves Guillemot shared similar comments during a financial conference call earlier this month. Guillemot then stated the company’s goal of releasing more games more often, though he was careful to say that it still plans to invest in creating better game engines and development tools in order to avoid the franchise fatigue that seems to pervade certain titles

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NintendoWare Weekly: Phoenix Wright, Sonic & Knuckles, Spotto!

by mihatatu on Feb.15, 2010, under Gadgets, Media, Video Games

As expected , today marks the release of Phoenix Wright Ace Attorney: Justice for All on WiIWare. Capcom’s lawyer-’em-up is joined by a plethora of new titles, so if you have some extra pocket change or a packed piggy bank, you’ll want to head past the break and see what’s available for download this week. Continue reading NintendoWare Weekly: Phoenix Wright, Sonic & Knuckles, Spotto! NintendoWare Weekly: Phoenix Wright, Sonic & Knuckles, Spotto! originally appeared on Joystiq on Mon, 15 Feb 2010 12:30:00 EST. Please see our terms for use of feeds . Read

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Australian NSMB Wii pirate to gamers: ‘Don’t do what I did’

by Roambcamy on Feb.10, 2010, under Gadgets, Media, Video Games

“For James Burt, it’s game over.” Faced with paying a $1.5 million ($1.3 million USD) fine to Nintendo — along with additional court costs — the 24-year-old Australian man who illegally uploaded New Super Mario Bros. Wii to the internet now has to endure the trite (see: “game over” line) and unsympathetic reporting of a local TV show called ” A Current Affair .” Here’s question one: “You do admit that what you did was quite stupid?” BAM . Nintendo Australia’s Rose Lappin claims the pirated plumber code was downloaded approximately 50,000 times after Burt bought a copy from a retailer that failed to adhere to the street date. “It’s no different to stealing anything else,” she concluded, reflecting Nintendo’s unflinching legal stance in the matter.

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Australian NSMB Wii pirate to gamers: ‘Don’t do what I did’

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Nintendo: Replenishing Wii supply will be a ‘challenge’

by Goploie on Feb.10, 2010, under Gadgets, Media, Retailers, Video Games

Nintendo has responded to Joystiq’s inquiry into the current Wii supply issues , with Nintendo of America’s Senior Director of Corporate Communications Charlie Scibetta telling us, “In the short term, replenishing Wii inventories will be a challenge.” He continues, “But we are doing everything we can to satisfy consumers looking to purchase a Wii system.” Analysts have already chided Nintendo for its holiday sales which, despite being record-breaking , could have been stronger had there been more Wii to go around. What makes this situation even stranger is the report from early December that Nintendo actually reduced Wii production going into the holiday.

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Nintendo: Replenishing Wii supply will be a ‘challenge’

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Nintendo: WiiWare demo program was ‘always’ limited-time offer

by FanAUDI on Feb.10, 2010, under Gadgets, Media, Video Games

All WiiWare demos were removed from the Wii Shop Channel on January 31. Nintendo of America has confirmed with Joystiq that the WiiWare demo “experiment,” which offered a set of five free downloadable demos through the Wii Shop Channel, officially ended on that date. When asked for an explanation, a Nintendo representative told Joystiq, “From the start, the demo program was always planned to be available for a limited time on a trial basis.” While the demo program was expressly announced as a limited-time deal in Japan, no mention of any cutoff date was made in the original announcement for North America. So, will we ever get to try before we buy again?

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Nintendo: WiiWare demo program was ‘always’ limited-time offer

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