Tag: opportunity
Peter Molyneux would ‘love’ to see Fable 3 on PC
by parlPloff on Mar.12, 2010, under Gadgets, Media, Video Games
There was an interesting moment during the Q&A session of Peter Molyneux’s Fable 3 panel at GDC this year. When asked if Fable 3 will be released on PC, Molyneux was cagey though he did say that he would ‘love’ to see the game appear on the platform. He was careful not to raise the ire of Microsoft’s “PR police people ..

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Peter Molyneux would ‘love’ to see Fable 3 on PC
GDC: R.A. Salvatore wants you to die
by YahonsenBurst on Mar.12, 2010, under Features, Gadgets, How To, Media, Video Games
Fantasy author R.A. Salvatore took the stage at GDC 2010 today and, while he made it clear that his talk about how to create believable fantasy worlds wasn’t specifically about his work with 38 Studios’ Copernicus project , he did talk a little bit about what he wants from an MMO game and gave the first mention of what the world of Curt Schiller’s game is like. Salvatore talked for quite a while in his thick Massachusetts accent about his time in Everquest , which he said was “the best world in a game I’ve ever seen.” He also lauded the idea of a death penalty in an MMO, and said that during his formative MMO experiences the threat of death (he once lost a hard-earned level when he was killed by an NPC that he accidentally clicked to attack) made living that much better. “If you take the pain out of the world,” he said, “you lose the accomplishment of winning.” And while he admitted that the Copernicus designers were fighting with him on whether or not to include a death penalty in the game, the company would at least make sure that a return from death was explained. His team has written over 10,000 years of history for the game’s world (all compiled on “a wiki with over hundreds of pages in it”), and one of the major features of the setting’s lore is a “device that’s perfected” called the “Well of Souls.” The Well, “when you die, will bring you back — if you meet the conditions.” He didn’t elaborate about what those conditions were, but he asked the audience what a worldwide death-prevention device would do to institutions like kings and religions.

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GDC: R.A. Salvatore wants you to die
Seen@GDC: The spherical future of video game interactivity
by Cypearravorce on Mar.12, 2010, under Gadgets, Media, Video Games
We don’t just go to GDC in search of hot scoops. We’re also constantly scanning our periphery for the next big movement in video game technology. This year, it came in the form of the VirtuSphere – a device we’ve heard about since 2006 but haven’t seen in person until today
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Seen@GDC: The spherical future of video game interactivity
Metareview: Darksiders (Xbox 360, PS3)
by Ignoroneemess on Jan.11, 2010, under Features, Gadgets, Media, Reviews, Video Games
Now that the definitive source on these here vidya games has weighed in on the intense debate regarding the quality of Darksiders , it’s time we opened up the floor to other opinions and thoughts. Below, in our usual style, we’ve organized several viewpoints for your perusing. The majority of reviews laud Vigil’s title as a genuinely fun time, so check out the links below and be sure to wage war with your own opinions in the comments section below! GameInformer ( 85/100 ): “Even without a clear narrative purpose, Darksiders never wavers from being an enjoyable adventure. I had a blast playing it, and strangely enough, the obvious nods to other games added to the fun. Despite a lame last boss fight, the setup planted for the sequel has me counting the days until it arrives.” GameTrailers ( 84/100 ): “Darksiders has a lot of staples in its stable

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Metareview: Darksiders (Xbox 360, PS3)
Mark Hamill talks about game voice acting, Batman role
by coirdov on Jan.06, 2010, under Gadgets, Media, Video Games
Mark Hamill has made a name for himself over the years with his game work, with high-profile roles in games like Full Throttle and Wing Commander 3 . Not to mention his legendary performance as the Joker in Batman: The Animated Series , which he reprised for Arkham Asylum . But Mark Hamill already had a name, and it was “Luke Skywalker.” An interview with CVG suggests that the move was intentional.

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Mark Hamill talks about game voice acting, Batman role
Guitar Hero VIP Pass is your waypoint for DLC
by FanAUDI on Dec.22, 2009, under Gadgets, Media, Video Games
In the same way that Master Chief ‘n friends have relegated their Xbox Live forces to Halo Waypoint , Neversoft has created a one-stop shop for all your Guitar Hero needs on the service. The ” Guitar Hero VIP Pass ” is now on the Xbox Live Marketplace, gathering all DLC for the music series into a centralized hub. Sadly, unlike a real life VIP Pass, the DLC store does not carry with it the opportunity to get Joe Perry to sign your cleavage, though we can tell from your expression during the first half of this sentence that we all had very different experiences during the ’80s. [Via 360Sync ] Guitar Hero VIP Pass is your waypoint for DLC originally appeared on Joystiq on Tue, 22 Dec 2009 12:00:00 EST

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Guitar Hero VIP Pass is your waypoint for DLC
Game Arts’ ‘The Magic Obelisk’ for WiiWare emerges from shadow next week
by beyonikc on Dec.22, 2009, under Gadgets, Media, Video Games
Game Arts announced that its original WiiWare action game, The Magic Obelisk , will be available on the North American Wii Shop next Monday, December 28, for 500 Wii Points. The game, released in Japan as Shadow Walker: Boy of Shadow, Fairy of Light , stars a tree spirit named Lukus, who travels the world in search of the most beneficial place to turn into a tree, and a light spirit named Popo, who uses his ability to create the shadows Lukus requires to move.

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Game Arts’ ‘The Magic Obelisk’ for WiiWare emerges from shadow next week
Brutal Legend’s ‘Hammer of Infinite Fate’ DLC arrives with trailer in tow
by denkizer on Dec.18, 2009, under Gadgets, Media, Video Games
Announced earlier this month (though fate had ensured its arrival since the beginning ), Br
Tags: a-brand-new, a-friend-via, brutal-legend, double-fine, infinite-fate, landed-on-xbox, motion-control, opportunity, questions, questions-after, the-questions, Video, xblmVGA 2009: Bungie’s Marty O’Donnell talks moody soundtracks
by Ringtone awaithtrali on Dec.18, 2009, under Gadgets, Media, Video Games
This past Saturday brought us the Spike TV Video Game Awards and – before experiencing the litany of world exclusives that awaited us inside – we spent some time outside cruising the red carpet and talking (briefly!) to many of the game developers and talent. We squeezed them for information as fast as we could while simultaneously wishing them holiday cheer and good tidings. Yes, it was as awkward as it sounds

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VGA 2009: Bungie’s Marty O’Donnell talks moody soundtracks
Portal lead Kim Swift heads to Airtight Games for ‘new, unnamed project’
by Magistrat on Dec.07, 2009, under Gadgets, Media, Video Games
Best known for her work on Joystiq’s 2007 Game of the Year , Portal , Valve’s Kim Swift is reportedly leaving her current position for Dark Void developer Airtight Games. According to Develop , she’ll be heading up a team of developers working on a “new, unnamed project” for the US-based company. Airtight prez Jim Deal says that he’s “thrilled to work with Kim,” and that “her addition to the team represents a strategic move … into new and broader gaming markets.” Swift’s team will be tasked with creating “games aimed at a more diverse audience” — a challenge Swift appears ready to handle. “I’ve learned so much and had some amazing experiences at Valve, but when I heard I had the opportunity to work on innovative titles with my friends over at Airtight, I couldn’t pass it up.” And now we wait (and hope ) for the puzzle-based air combat game that’s sure to come of this partnership.

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Portal lead Kim Swift heads to Airtight Games for ‘new, unnamed project’