Tag: quakecon
Carmack says ad-based model not working for Quake Live
by Alikos Malinniski on Aug.15, 2009, under Gadgets, Media, Software, Video Games
In addition to announcing support for Quake Live on Mac and Linux , John Carmack admitted that the current ad-based model wasn’t exactly working for the game. To assuage the problem, id Software will soon be offering a subscription model in addition to the free-to-play model currently in place. “The in-game advertising stuff has not been big business ….

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Carmack says ad-based model not working for Quake Live
Where the Wild Things Are gameplay trailer starts a wild rumpus
by SimkaOlssen on Aug.15, 2009, under Gadgets, Media, Video Games
click to wild thing-size Sure, we could chastise the upcoming Where the Wild Things Are game for being a cash-in on the upcoming Spike Jonze movie. And yes, the first trailer (found after the break) could be as unexciting for you as it was for us from a gameplay standpoint. But hey, it’s Where the Wild Things Are .

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Where the Wild Things Are gameplay trailer starts a wild rumpus
Quakecon 2009 moves to the Gaylord Texan, new hotel reservations required
by ahtyuhty on Jun.29, 2009, under Gadgets, Media, Software, Video Games
Listen up, QuakeCon attendees: id Software ’s LANtastic event is changing venues to the Gaylord Texan in Grapevine, the location of the show in 2004 and 2005. The people most affected by this change are folks who made reservations at the Hilton Anatole Hotel.

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Quakecon 2009 moves to the Gaylord Texan, new hotel reservations required
Epic Games Korea opens to work closely with local devs
by Totsdyday on Jun.29, 2009, under Gadgets, Media, Rumors, Video Games
Epic Games has opened a new subsidiary in Seoul, Korea, with plans to provide licensing services and support resources to development teams using its Unreal Engine. Epic Games Korea will be led by Ray Park, formerly the business and strategy development manager for Microsoft’s in-game advertising company, Massive, Inc . While Epic Games has provided its Unreal Engine to teams in the territory for over five years, Park states the opening of a Korean subsidiary signifies Epic’s “desire to collaborate more closely with the [local] game development community.” Jay Wilbur, Epic Games’ vice president of business development, noted Epic Games Korea would serve as “a hub for Unreal Engine access, knowledge and support in the Korean marketplace.” Rumors of developer Silicon Knights moving to Korea in search of the support it claims to have never received from Epic Games could not be confirmed … because we made it up for the sake of a bad joke. [Image Credit: Nanopaprika ] Epic Games Korea opens to work closely with local devs originally appeared on Joystiq on Mon, 29 Jun 2009 18:30:00 EST.

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Epic Games Korea opens to work closely with local devs