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GDC: ‘Designing Shadow Complex’ (or: zig when they zag)

by hoppwil on Mar.16, 2010, under Gadgets, Media, Video Games

While Metroid director Yoshio Sakamoto may not have played Shadow Complex , the XBLA darling ’s creators definitely played Metroid . During a panel titled “Designing Shadow Complex ,” Chair Entertainment Creative Director Donald Mustard encouraged the audience of prospective downloadable game makers to embrace genre limitations. “So, genre is one of your limitations because you aren’t just competing against other games that are released in the downloadable space,” Mustard said, pacing across the stage. “You really are competing against Gears of War , Mass Effect 2 , Uncharted 2 . That is the real competition and you need to find a way to differentiate yourself from those kinds of games.

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GDC: ‘Designing Shadow Complex’ (or: zig when they zag)

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Developer Tom Soderlund explains the frights of Ghostwire

by Drarbuppy on Mar.16, 2010, under Gadgets, Media, Video Games

Bumps in the night. Unexplained sounds. A chill up your spine. Extreme terror. These things aren’t associated with the Nintendo DSi, unless you unexpectedly leave yours behind in a taxi.

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Developer Tom Soderlund explains the frights of Ghostwire

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Ghostwire to haunt iPhone, Android

by FatOrnarpKate on Mar.16, 2010, under GPS, Gadgets, Media, Video Games, iPhone

Ghostwire lead developer Tom Soderlund told us at GDC that his upcoming DSi-exclusive Nintendo DS game will be coming to Apple’s iPhone and Google’s Android. The DSi version, published by Majesco, is set to come out near Halloween this year, and it’s possible the other flavors will be ready by then as well. One advantage these systems have over the DS is the bonus of GPS, which could lead to some interesting location-specific ghosts. We hope Elvis’ grave is first on the list

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Ghostwire to haunt iPhone, Android

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SXSW: Creating 87 bazillion guns for Borderlands

by adabayana on Mar.16, 2010, under Gadgets, Media, Software, Video Games

Fact: there are 16,164,886 guns in Borderlands according to Gearbox Software developers Matthew Armstrong and Jimmy Sieben. That’s a lot of guns. Remember that scene in The Matrix where Neo says “Guns. Lots and lots of guns.”? It’s a lot more than that.

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SXSW: Creating 87 bazillion guns for Borderlands

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GDC: The music and sound of Flower

by Mobile bertuncence on Mar.16, 2010, under Gadgets, Media, Video Games

On the last day of GDC, a little room in the back of the North Hall of San Francisco’s Moscone Center was packed. Most of the audio design and sound creation panels in that part of the building weren’t very well attended for most of the week. But on Saturday morning, it was standing room only for the panel hosted by a surprised Vincent Diamante and Steve Johnson, the respective composer and sound designer on thatgamecompany ’s downloadable gem, Flower . They started off by explaining a little bit about how thatgamecompany developed the game: It all started from the narrative, as co-founder Jenova Chen wanted to try and create a rise and fall story with no actual protagonist to speak of. Then, they loaded up the game itself, and played through most of the levels, talking about their designs as commentary over the gameplay itself

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GDC: The music and sound of Flower

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Hands-on: PlayStation Move’s Slider

by WronoPoetsseK on Mar.16, 2010, under Gadgets, Media, Video Games

Don’t get too excited, folks. This isn’t a game adaptation of a popular sci-fi series . Slider is one of the first PlayStation Move-enabled games to come out Sony’s Japan Studios

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Hands-on: PlayStation Move’s Slider

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Interview: EyePet’s Nicolas Doucet discusses Move integration

by utellallelm on Mar.16, 2010, under Gadgets, Media, Video Games

We were starting to worry that SCEA had forgotten about EyePet when its planned holiday 2009 release came and went . Sony’s Eye-enabled virtual pet simulator made a surprising reemergence recently, now featuring PlayStation Move support. We chatted with EyePet producer Nicolas Doucet about implementing Sony’s motion controller into the game, and what that means for gamers, new and old

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Interview: EyePet’s Nicolas Doucet discusses Move integration

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OnLive features ‘cloud’ session saves, disables graphics settings

by payonycoods on Mar.16, 2010, under Features, Gadgets, Mac, Media, Video Games

In a demo of its upcoming streaming service, OnLive president and CEO Steve Perlman confirmed something long suspected — players will not be able to adjust graphics settings. “We don’t want somebody going and changing the settings to something different for what the game is optimized for,” he told Joystiq in an interview during the 2010 Game Developers Conference . “We’ll go and scale or adjust or do whatever changes we need to make in order to make it work.” Perlman also demoed an OnLive “cloud gaming” feature which will allow players to “suspend” action at any time and retrieve the session later through any OnLive source (PC, Mac or on TV). “This is also good if something happens to your connection,” Perlman said.

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Kratos offers some ‘Sex Therapy’ in X-Play music video

by carballoslim on Mar.16, 2010, under Gadgets, Media, Video Games

Real or not, this God of War music video is absolutely hilarious. Set to Robin Thicke’s ” Sex Therapy ,” the music video made its premiere on X-Play tonight. We’ve learned two things from watching this clip: 1) Kratos’ character design looks ridiculous outside of the game’s context and 2) Kratos should never, ever show his “softer” side.

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Kratos offers some ‘Sex Therapy’ in X-Play music video

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Attack of the Movies 3D also attacking Xbox 360

by iodincEmulund on Mar.16, 2010, under Gadgets, Media, Video Games

This May, Wii owners won’t be alone in shooting their way through scenes reminiscent of classic action movies in glorious, anaglyph 3D. Majesco has announced that it will release Attack of the Movies 3D on Xbox 360 as well. Attack of the Movies sends groups of up to four players (wearing up to four pairs of goofy 3D glasses) through movie-themed worlds, rich with hostile sea creatures, aliens, and robots

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Attack of the Movies 3D also attacking Xbox 360

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